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Test Piece. Learning Z-Brush, Substance, X-Normal, Marmoset ToolBag

This is my first serious attempt at Z-Brush. The last 4 years have seen me work on a range of projects, but none demamded the use of Z-Brush or a full PBR work flow so I never had a chance to learn those.....

This project is basically my first step down that road.

Second Model
Re-Textured the corner pillar to explore some substance painter options. used the resultant albedo map to generate a normal detail map. In fairness, as its 1-1 with the main normal I should merge the two, but that's for another day.

first attempt

pillar, re-textured and a detail normal map generated in Bitmap2Material

also included some gloss for comparison :)