This is my first serious attempt at Z-Brush. The last 4 years have seen me work on a range of projects, but none demamded the use of Z-Brush or a full PBR work flow so I never had a chance to learn those.....
This project is basically my first step down that road.
Second Model
Re-Textured the corner pillar to explore some substance painter options. used the resultant albedo map to generate a normal detail map. In fairness, as its 1-1 with the main normal I should merge the two, but that's for another day.
first attempt
pillar, re-textured and a detail normal map generated in Bitmap2Material
also included some gloss for comparison :)