Summary

I'm a Computer Games industry veteran of 24 years and counting. My First Published game was Uridium 2 (art/design) on the Amiga and my most Recent Crarmageddon: Max Damage (art/design/env/vehicles) will be my 25th published title across many platforms. Along the way I've gained tiles like De Blob (FVM), and Assassins Creed: Chronicles (Russia) and More Nicktoons than one lifetime should experience.

I've done most art things you can do in games from writing the story in manuals, concept art, character/level design, modelling texturing, characters environment, vehicles, animation, pixel art to PBR. I've even, on occasion, dipped my toe into coding...

Skills

  • Concept Art
  • Concept Design
  • 3D Modeling
  • Game Development
  • Texturing
  • PBR Texturing
  • Illustration
  • Low-poly Modeling
  • Environment Design
  • Environment Modeling
  • Vehicle Modeling
  • Level Design
  • Hard Surface Modeling
  • Software Proficiency

    Photoshop
    Photoshop
    3ds Max
    3ds Max
    3D-Coat
    3D-Coat
    Substance Painter
    Substance Painter
    Modo
    Modo
    Procreate
    Procreate
    Unity
    Unity
    Unreal Engine
    Unreal Engine
    Quixel Suite
    Quixel Suite
    ZBrush
    ZBrush

    Productions