Carmageddon Max Damage: Bleak City Outskirts. Roads and Base-plates.

Stephen rushbrook outskirts 003
Stephen rushbrook outskirts 004
Stephen rushbrook outskirts 001
Stephen rushbrook outskirts 006
Stephen rushbrook outskirts 056
Stephen rushbrook outskirts 005
Stephen rushbrook outskirts 002
Stephen rushbrook outskirts 008
Stephen rushbrook outskirts 007
Stephen rushbrook outskirts 009
Stephen rushbrook outskirts 015
Stephen rushbrook outskirts 017
Stephen rushbrook outskirts 019
Stephen rushbrook outskirts 020
Stephen rushbrook outskirts 022
Stephen rushbrook outskirts 010
Stephen rushbrook outskirts 023
Stephen rushbrook outskirts 011
Stephen rushbrook outskirts 024
Stephen rushbrook outskirts 012
Stephen rushbrook outskirts 025
Stephen rushbrook outskirts 013
Stephen rushbrook outskirts 026
Stephen rushbrook outskirts 014
Stephen rushbrook outskirts 027
Stephen rushbrook outskirts 028
Stephen rushbrook outskirts 029
remove the buildings and accessories and virtually every road and floor-plate was uniquely painted. the carpark on the left has about 4 4096px materials across its width. the shear number of unique pixels in this segment of the city is mindboggling
Stephen rushbrook outskirts 030
Stephen rushbrook outskirts 031
Stephen rushbrook outskirts 057
Stephen rushbrook outskirts 034
Stephen rushbrook outskirts 032
Stephen rushbrook outskirts 033
Stephen rushbrook outskirts 059
Stephen rushbrook outskirts 060
Stephen rushbrook outskirts 035
Stephen rushbrook outskirts 037
Stephen rushbrook outskirts 036
Stephen rushbrook outskirts 038
Stephen rushbrook outskirts 040
Stephen rushbrook outskirts 042
Stephen rushbrook outskirts 041
Stephen rushbrook outskirts 043
Stephen rushbrook outskirts 039
Stephen rushbrook outskirts 044
Stephen rushbrook outskirts 052
Stephen rushbrook outskirts 045
Stephen rushbrook outskirts 053
Stephen rushbrook outskirts 046
Stephen rushbrook outskirts 054
Stephen rushbrook outskirts 047
Stephen rushbrook outskirts 055
Stephen rushbrook outskirts 048
Stephen rushbrook outskirts 050
Stephen rushbrook outskirts 051
Stephen rushbrook outskirts 049

My work on Outskirts was pretty much a grand experiment.

The Technical Director over a pint or two one night was talking about the new VT (virtual texture) system that was going to be implemented that would pack the texture data from each face into a streamable mega texture atlas. He said "In theory you should be free to use any number of textures you need." I said " really??" he said "yup, in theory you should be able to uniquely paint the entire level !"

Well with a challenge like that what was I to do?

The results on that experiment/challenge are here for your viewing pleasure.

In reality we quickly discovered that time and simple IT Systems logistics made this bespoke system Impractical. But we got a superb set of bespoke road and ground plate materials out of it all...