Carmageddon: Max Damage: KVN

Stephen rushbrook kvn 008 c
Stephen rushbrook kvn 001 c
Stephen rushbrook kvn 002 c
Stephen rushbrook kvn 003 c
Stephen rushbrook kvn 004 c
Stephen rushbrook kvn 005 c
Stephen rushbrook kvn 006 c
The misalignment on the front sub-frames isn't shoddy work but the result of the dynamic damage system :)
Stephen rushbrook kvn 007 c
Stephen rushbrook kvn 009 c
Stephen rushbrook kvn 010 c
Stephen rushbrook kvn 011 c
Stephen rushbrook kvn 012 c
Stephen rushbrook kvn 017 c
The KVN's Special skin. Brittish Car with aircraft lines. It was Obvious really
Stephen rushbrook kvn 020 c
Lurking
Stephen rushbrook kvn 018 c
Stephen rushbrook kvn 021 c
Stephen rushbrook kvn 019 c
Stephen rushbrook kvn 014 c
Sans Roof
Stephen rushbrook kvn 016 c
Stephen rushbrook kvn 013 c
DAMAGE !!!

Among other things, I've spent the last year or two working on the cars for Carmageddon: MAX Damage, the latest inCARnation of the gruesome,cult, pedestrian maiming "racing game".

This one is the KVN Toucan. A not so subtle play on the TVR Tuscan, of which it is most definitely based on for which there are actual reasons for (not least of which is the Boss, Patrick Buckland) owns one of these. In that colour. Minus the spikes naturally.

As with all Carmageddon Max Damage cars there are close to 200 individual components, mainly in the fully articulating running gear and they all are driven by the custom physics engine.

I believe the final poly count was about 60-70k